![]() New technologies for Britain, the United States, and Poland-Lithuania, with more coming in later updates.Introducing Portugal, Denmark, and Scotland as playable factions with faction descriptions and victory conditions.They will be less inclined to launch attacks purely for sharing a border, though they will still take advantage of weak and undefended neighbors. AI factions will behave more realistically by placing higher value on interfaction opinion. A capitalist in the cabinet will lower the costs of industrial buildings, a physiocrat will lower farm costs, and high level religious schools will improve research. Improving the effects of buildings, technologies, and character traits.Remember not to tire your regiments before engaging, and watch your flanks. Enhancing the causes and effects of fatigue and morale.Battles will be won by disciplined and experienced troops who can withstand the prolonged onslaught of enemy volleys, or close the gap in good order with bayonets. Altering the accuracy of cannons and firearms and reducing projectile tracers.To accomplish this mission, I've tweaked more aspects of the game than I can count, including: The mission of this mod is not new: to enhance the historical accuracy and strategic challenge of ETW without sacrificing entertainment. After years of learning to mod the game's data files, campaign setup, and unit textures, I am very proud to present Succession - A Total War: Empire Revival Mod.
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